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![]() You can have up to your proficiency bonus Hunter's Mark (or Hunted Foe) spells active at any one time, but no more than one on any one target. When you it a favored enemy with a weapon attack, you can apply Hunter's Mark (either casting it with a spell slot, transferring hunter's mark they have active, or via the Hunted Foe class feature) before you deal damage without using a bonus action.Īt level 5, Hunter's Mark no longer requires concentration, but the spell still ends if you are rendered incapacitated. The creature they use this on counts as your Foe. They do not have to see their target, they can even cast it on their tracks or based off of hearing them, and this Hunter's Mark duration is indefinite it lasts until the Ranger's concentration ends, or the creature is reduced to 0 HP. So I'd be careful about baking too much into it.Īt level 1 they can cast Hunter's Mark as a bonus action once per long rest. The ranger class has so many issues that if you had a campaign only against favored enemies a pure class ranger they wouldn't be overpowered, but they'd continue to be relatively incompetent outside of those fights. +1/2 level to every attack's damage goes from ignorable to very strong at higher levels. ![]() As you gain levels, your choices should reflect the types of Monsters you have encountered on your Adventures. You choose one additional Favored Enemy, as well as an associated language, at 6th and 14th level. When you gain this feature, you also learn one language of your choice that is spoken by your Favored enemies, if they speak one at all. Note: You must be able to identify a member of a group or lineage in order to gain this bonus. (This bonus does not apply to damage from spells or other abilities, nor is it multiplied for critical hits). When dealing damage to your favored enemy with weapons (including unarmed attacks) you deal an additional +1 equal to half your level rounded down. You have advantage on Wisdom (Survival) checks to track your Favored enemies, as well as on Intelligence Checks to recall information about them. Alternatively, you can select two lineages as favored enemies (specific cultural groups, such as people of a specific nation or organization - so you could choose orcs and/or members of Golden Braids Thieves' Guild). To answer the question, beasts are your next best choice, because you will occasionally come across eagles, wolves, spiders, and the like.Beginning at 1st level, you have significant experience studying, Tracking, hunting, and even talking to a certain type of enemy.Ĭhoose a type of Favored enemy: Aberration/Monstrosity, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Oozes, Plants, or Undead. Simultaneously, it kinda actually defeats the whole purpose of ever homebrewing bonus damage to Favored Enemy in the first place. lolĪnyways, Soraks are humanoids, but humanoid is not on the ranger's Favored Enemy list for Solasta. These are good features.īut Favored Enemy is just weaponized racism. Paladins are Fighters with better healing (Lay on Hands + Cure Wounds > Second Wind). ![]() Having to go through all this finagling to get the feature be both useful and not OP tells us It's just a bad feature in general. It still can be a dead feature without meta-knowledge of what sorts of enemies you fight in Solasta. The feature would be as dead as it ever has been in 5e. If TA hadn't half-fixed Favored Enemy by giving it the ability to deal bonus damage, there'd be no point in asking this question.
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